Skip to Main Content
Home
Live TV
Movies
Shows
Sign In
Sign In
Home
Live TV
Movies
Shows
Search
Inspector Gadget
Details
Gadget's Clean Sweep
Children & Family
22
Jan 1, 1985
Dr. Claw has located GADGET'S 19th Century relatives, living in London. He sends Thelma back in time to dispose of them, thus doing away with GADGET at the same time. He instructs her to steal the Crown jewels, as long as she's there.
Full Episodes
Season 2, 21 episodes
Season 2
Season 1
Season 2
Selected,
Magic Gadget
Magic Gadget,
Dr. Claw schemes with two magicians, the Lesser and the Great Wambini, to steal gold bars from the bank vault. To ensure Inspector Gadget's absence, the Lesser Wambini presents the Inspector with complimentary tickets to the show which he gladly accepts.
22m Jan 1, 1985
The Great Wambini's Seance
The Great Wambini's Seance,
Pets owned by the city's rich and famous are disappearing, and Inspector Gadget's job is to investigate and locate the missing pets. The MAD magician, the Great Wambini, invites the missing pet owners to a siance.
22m Jan 1, 1985
Wambini Predicts
Wambini Predicts,
Chief Quimby warns Inspector Gadget of a MAD plot to steal the famous King of Alpacastan's llama that spits diamonds. As the Inspector rushes off to catch a flight to Alpacastan to investigate, Penny and Brain secretly follow him. Aboard the plane, MAD stewardesses instruct the passengers to put on their oxygen masks which are really filled with sleeping gas. As Gadget sleeps, he is dropped out of the plane but with the help of his special gadgets, he lands safely.
22m Jan 1, 1985
The Capeman Cometh
The Capeman Cometh,
Chief Quimby reveals a MAD plot to steal Metro City's gold to Inspector Gadget. Inspector Gadget is instructed to proceed to the mint and stop the robbery, while Penny and Brain follow.
22m Jan 1, 1985
Crashcourse in Crime
Crashcourse in Crime,
As Inspector Gadget is washing the Gadget mobile, he promises to teach Capeman the rules of crime fighting. Chief Quimby arrives to inform Inspector Gadget of MAD's eighth anniversary, which will be celebrated with eight bold crimes.
22m Jan 1, 1985
Gadget's Gadgets
Gadget's Gadgets,
Dr. Claw plots with Dr. Noodleman to dismantle Gadget of his gadgets with the aid of various vintage hospital surgical tools. Quimby arrives to warn Inspector Gadget of the MAD plot. Meanwhile, as Capeman is swinging from a trapeze that Gadget rigged, a MAD device snaps the ropes sending Capeman flying into the bushes. Gadget calls for an ambulance which turns out to be from MAD. Gadget rides with Capeman as they are brought to Dr. Noodleman's clinic. At the clinic, Noodleman makes several unsuccessful attempts to remove Gadget's gadgets.
22m Jan 1, 1985
Gadget in Mini-Madness
Gadget in Mini-Madness,
Dr. Claw plots with Dr. Shieskopf to eliminate Gadget with his latest invention, the Linguinis, which are five little men with teeth sharp enough to chew up any material object. Quimby warns Gadget of a suspected MAD plot to make attempts on his life.
22m Jan 1, 1985
The Incredible Shrinking Gadget
The Incredible Shrinking Gadget,
Dr. Claw hires Dr. Shieskopf to invent a shrinking ray gun to shrink Inspector Gadget down to the size of a mouse. Quimby orders Gadget to investigate a suspected MAD plot at the Eccentric Invention Convention. Once there, Gadget and Capeman observe Shieskopf's display of exotic technological marvels. As Shieskopf demonstrates his inventions for Gadget, he shoots him with the ray gun, shrinking Gadget to dwarf size. With Capeman's help, the ray gun has been turned with mirrors and used on the MAD agents and Dr. Shieskopf himself, shrinking them one foot smaller than Inspector Gadget.
22m Jan 1, 1985
Gadget Meets the Grappler
Gadget Meets the Grappler,
Gadget is planning a trip on the Oriental Express Mystery Tour Train and is warned by Quimby about a MAD plot to kill him while aboard. Dr. Claw has hired Professor Shieskopf, who invented The Grappler, a powerful eight-foot creature that mangles and eats steel and metal.
22m Jan 1, 1985
Bad Dreams Are Made of This
Bad Dreams Are Made of This,
Dr. Claw, with the assistance of Dr. Spectrum and Bert Sweetley, uses a dream beam to give the citizens of Metro City nightmares. He plans to make everyone too tired to work, so they will buy his Dreamway machine.
22m Jan 1, 1985
Ghost Catchers
Ghost Catchers,
Quimby informs Gadget that ghosts are in the homes of Metro City's most distinguished families and a MAD plot is suspected. Dr. Spectrum tells Claw that the ghost globules are working and the only way to get rid of them is to spray them with rancid cooking oil. They have started a business as ghost catchers.
22m Jan 1, 1985
Busy Signal
Busy Signal,
Claw realizing Gadget isn't dead sends ghosts to kill him. Gadget tries to arrest the ghosts. Agents #1 and #2 are dressed as Ghost Catchers, shooting rancid grease all over the mansion. The guests are giving up their valuables to the ghosts, which the agents scoop up. Brain, dressed as a ghost, tries to help Gadget, who mistakes Brain for a MAD agent. Meanwhile, Penny calls Quimby and manages to figure out the code to control the ghosts.
22m Jan 1, 1985
Focus on Gadget
Focus on Gadget,
Dr. Claw, with the help of identical twin MAD scientists Null and Void, steals a space station to extort millions of dollars from the earth's citizens. A large magnifying glass is installed in the center of the station to use the sun's power to dry up water sources through evaporation.
22m Jan 1, 1985
Mad in the Moon
Mad in the Moon,
To celebrate his birthday, Dr. Claw has Null and Void invent Kewpie doll bombs to explode on the moon and create the MAD logo. Quimby warns GADGET of Claw's scheme to change the face of the moon and instructs him to stop Dr. Claw.
22m Jan 1, 1985
N.S.F. Gadget
N.S.F. Gadget,
With a black box controlled by his console, Dr. Claw schemes with the twin scientists, Null and Void, to intercept Metro City's bank transactions by manipulating their satellite transmissions. Meanwhile, MAD agents are at work at the space center placing crazy gas in the satellite repair crew's oxygen tanks, causing them to hallucinate monsters.
21m Jan 1, 1985
Tyrannosaurus Gadget
Tyrannosaurus Gadget,
A time machine helps Dr. Claw go back in time to destroy Gadgets' ancestors to eliminate him and bring back dinosaurs to rule Metro City. Quimby arrives at the Smithsonian Museum to inform GADGET of Claw's latest scheme.
22m Jan 1, 1985
Gadget's Roma
Gadget's Roma,
When Quimby learns Thelma is being sent back to ancient Rome to learn the Secret of Roma inscribed on a mosaic at the Forum, he sends Gadget to stop her in the time machine. Gadget is also anxious to meet his ancient Roman relative, Gadgetorum. The first stop is the Coliseum, where our heroes turn a gladiatorial battle topsy-turvy, leaving the lions with eggs on their faces.
22m Jan 1, 1985
Gadget’s Clean Sweep
Gadget’s Clean Sweep,
Dr. Claw has located GADGET'S 19th Century relatives, living in London. He sends Thelma back in time to dispose of them, thus doing away with GADGET at the same time. He instructs her to steal the Crown jewels, as long as she's there.
22m Jan 1, 1985
Gadget Meets the Clan
Gadget Meets the Clan,
Dr. Claw, frustrated by the poor quality of Mad agents, goes to ask for help from an old Sicilian don named the Great Godfather. Gadget proves that she can handle the challenge of the Sicilian and his four sons. Eugene, is almost as goofy as Gadget, as he leads them on a pursuit through a fishing trip, a restaurant, a souvenir shop, and a construction site, as they try to eliminate our Gadget. The police arrived promptly to arrest Don and his sons.
22m Jan 1, 1985
Gadget and Old Lace
Gadget and Old Lace,
Gadget has ordered a new watch. He gets his orders from Chief Quimby that Mad is unleashing weapons disguised as novelties… Dr. Claw is working with his old mentor, Les Renown, on a plot to do in GADGET. Les recruits his fellow old bad guys, who pretend to be GADGET'S fan club. In the end, of course, GADGET emerges triumphant, through no fault of his own.
22m Jan 1, 1985
Gadget and the Red Rose
Gadget and the Red Rose,
Inspector Gadget and Capeman are attempting to test out their latest invention, the Gadzooka, a bazooka that shoots acid sour cream. Claw and Madcat, wanting to eliminate our heroes, convince Spuds Malone, the minimized creator of the ultimate weapon, the Red Rose, to quit his job as a cook at an old folk's home and finish off GADGET.
22m Jan 1, 1985
#4375